Creature Special Qualities

Creature Special Qualities
Creatures come with many unusual traits and attacks. Below is a list of possibilities and some rules to help make your monsters interesting and fun.


 * Ability Damage or drain: While most creatures work through poison or disease, some have the ability to directly damage a creature's ability scores. Ability damage can be healed naturally over time. Ability drain is much more unusual, and the damage is permanent, barring supernatural intervention.
 * All-Around Vision: The creature can see in all directions at once, and cannot be flanked.
 * Amorphous: The creature has no anatomy and is immune to precision damage like sneak attack and critical hits.
 * Amphibious: Creature can function on land or underwater. Creatures with this quality have the aquatic subtype, but can function indefinitely on land.
 * Attach: The creature automatically latches onto its target when it successfully makes the listed attack. The creature is considered grappling, but the target is not. The target can attack or grapple the creature as normal, or break the attach with a successful grapple or Escape Artist check. Most creatures with this ability hae a racial bonus to maintain a grapple(listed in its CMB entry).
 * Blindsense: A non-visual sense that can convey position but not details.
 * Blindsight: Full, accurate senses without using sight(state which sense is used?)
 * Camouflage: Grants bonuses to stealth, often environment specific.
 * Constrict: Deals damage automatically each round it sustains a grapple.
 * Darkvision: Visual senses work within a certain range, even in perfect darkness.
 * Energy(type) Resistance: Reduces the damage the creature takes from an energy attack of a certain type by an amount determined the number in the entry. For example, Fire Resistance 10 reduces all fire damage taken by 10 points.
 * Fast Healing: Regains vitality points every round.
 * Improved Grab: The creature can make a free grapple attempt any time an attack with this ability.
 * Low-Light Vision: Can see very well in dimly lit conditions. Baseline low-light vision can see twice as far as a human in dim light. Improved low-light vision can see four times as far as a human.
 * Maddened: +3 morale bonus to Initiative, double its vitality points, +4 morale bonus on Attack rolls and Will saving throws. -4 penalty on all skill checks.
 * Move-By Attack: This creature can split its movement up around an attack.
 * Poison:
 * Pounce: Make a full attack at the end of a charge attack.
 * Pushback: An attack with this ability performs a free bull-rush attempt any time it hits. The creature does not have to follow the target to push them back.
 * Regeneration: Regains wound points every round.
 * Scent: The creature can use its olfactory senses to detect and pinpoint other creatures within 30 ft.
 * Swallow Whole:
 * Terrifying Presence:
 * Trample:
 * Tremorsense:
 * Water Breathing: All abilities function as normal underwater.