Soldier

Soldiers are those that fight for a living. From snipers to martial artists, gunslingers to bladedancers, a soldier is a person who has pursued the art of combat. They come in all shapes and sizes, follow all kinds of philosophical outlooks, and pursue many goals, but the constant is that they are willing to do violence to get there.

Design notes: Soldiers are basically reskinned Fighters, with the same build philosophy. So grab that ridiculous number of feats and kick ass however you want.

Hit Dice
d10

Skills
4 + Int

Class Skills:


 * Athletics[Str]
 * Craft[Wis]
 * Demolitions[Int]
 * Intimidate[Cha]
 * Knowledge[Int](Astronomy, Geology)
 * Medicine[Wis]
 * Pilot[Dex]
 * Profession[Wis]
 * Repair[Int]

Proficiencies
Light armor

Medium Armor

Shields

Blaster pistols

Blaster rifles

Heavy weapons

Simple weapons

Vibro weapons

Credits
1d6x500 (Avg. 1750)

Bonus	Feat
At 1st,	2nd, and every even level thereafter, soldiers gain a bonus combat feat.

Bravery
+1 vs. Fear at 2nd level, and every four levels after.

Weapon Training
At 3rd level the soldier can select one weapons group, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 to	attack and damage rolls. Every 4 levels thereafter, the soldier gains an additional +1 on attack and damage rolls with the original group, and can select another group. These bonuses also count for	the soldier's CMD when against sunder and disarm attempts made against weapons of these groups while the soldier is wielding them. Bonuses from overlapping groups do not stack.


 * Close Combat: Unarmed, Combat gloves, Knife, Vibrodagger
 * Single stick: Club/baton, Mace(light, heavy), Stun baton
 * Long stick: Atlatl, Cesta, Force pike, Gaderiffi, Quarterstaff, Spear
 * Blades: Longsword, Vibroblade, Vibroaxe
 * Pistols: Blaster(Pistol, Heavy, Holdout), Ion pistol, Slugthrower pistol
 * Rifles: Blaster(Rifle, Carbine, Sporting), Ion Rifle, Slugthrower Rifle, Bowcaster?
 * Big Guns: Blaster(Light repeating, Heavy repeating, Cannon, E-Web)
 * Primitive: Net, Electro-net, Sling, Bow, Atlatl, Cesta
 * Hidden: Knife, Vibrodagger, Blaster(Holdout)
 * Battlefield: Blaster(Rifle, Light repeating), Longsword, Vibroblade
 * Explosive: Grenades, grenade launchers, rockets

Alternative weapon training
Some soldiers may not feel like they need to branch out into other weapon groups at higher levels. If that is the case, please consult the Pathfinder list of Advanced Weapon Training options to see if one fits your character. I may even get around to designing a few myself.


 * Pathfinder options that might work well:

Armor Training
Gains Heavy armor proficiency at 5th level, and can move at full speed in Medium armor. At 9th level, the soldier gains Powered armor proficiency if they don't already have it, and they can move full speed in Heavy armor. At 13th level, the soldier can	move full speed in Powered armor. At each stage(3rd,	7th,	11th,	and 15th	levels) the armor check penalty is reduced by 1, and the maximum dexterity bonus is increased by 1 for any armor the soldier is	wearing to a maximum of -4/+4 at 15th level.

Advanced Armor Training
Some soldiers may not feel like they need to branch out into other armor types at higher levels. If that is the case, please consult the Pathfinder list of Advanced Armor Training options to see if one fits your character. I may even get around to designing a few myself.

Weapon Mastery
At 19th	level, the soldier chooses a one weapon, such as the vibroblade or blaster pistol. Any attacks made with this weapon automatically confirm all critical threats and have their damage multiplier increased by 1(x2 becomes x3, for example). In addition, he cannot	be disarmed while wielding a weapon of this type.

Armor Mastery
At 20th	level, the soldier gains an additional DR 5/- when wearing armor.

Dark Side Marauder
Traditionally soldiers in the sith army were trained in this way, even subjected to experiments that would enhance their anger and connection to the force. In more recent times, Palpatine revived the practice with some of his most trusted soldiers and guards.

Force Touched
Gain force pool of 1+ Force Modifier. Gain talents every 4 levels. Replaces 1st level feat and Bravery.

Rampage
A marauder feeds off the suffering of others. Every time a marauder reduces an opponent into unconsciousness or kills them, they recover their full force pool. Replaces Armor Training 1.

Gunslinger
Quickdraw and stuff, Grit pool?

Juggernaut
D12 hit die, Heavy armor, heavy weapons.

Martial Artist
Trade armor and weapon proficiencies for super-punching.