Repair

You can repair damaged machinery or electronic devices.

Check
Most repair checks are made to fix complex electronic or computerized devices such as vehicles, droids, or computer systems. The DC is set by the GM, using the guidelines suggested below. Making repairs also involves paying a monetary cost, as shown on the table below. If you don't have the proper tools for a repair check, you take a -5 penalty on the check. Also, working with alien or unfamiliar technology increases the DC by 5.

Jury-rig
You can choose to attempt jury-rigged, or temporary, repairs. Doing so reduces the DC by 5 and allows you to make the check in as little as a full-round action. However, a jury-rig repair can only fix a single problem with a check, and the temporary repair only lasts until the end of the current scene or encounter. The jury-rigged object must be fully repaired thereafter. This application of the Repair skill can be used untrained, and the bonus provided by the Gearhead feat applies to untrained jury-rig attempts.

Retry
There are no restrictions on repeated Repair checks. In some cases, the GM may decide that a failed Repair check has negative ramifications that prevent repeated checks.

Special
You can take 10 or 20 on a Repair check. When making a Repair check to accomplish a jury-rig repair, you can't take 20.

A character with the Gearhead feat and at least one rank in the skill get a +2 aptitude bonus on Repair checks.

Time
Simple repairs take a few minutes to accomplish. Complex repairs can take hours or even days. You can make a jury-rig repair as a full-round action, but the work only lasts until the end of the scene.