Gamble

Use this skill to earn credits through games of chance, including sabacc, jubilee, and betting on swoop races.

Check
The amount of your wager and the result of your skill check determine how much money you win or lose during an evening of gambling. You can either gamble against the house or against an opponent(or groups of opponents).

When gambling against the house, such as when playing a jubilee wheel or betting on the outcome of a race, you must declare how many credits you want to wager as your stake for the evening of gambling. When gambling against other opponents, such as major GM characters or other heroes, each character declares amount for the wager for the evening and makes a skill check. The character with the highest result is considered the overall winner after an evening of gambling. (If two or more characters are tied for highest result, they split the winnings.) Each participant, other than the winner, checks his result against the winner's result, using the difference in the scores to determine how much money is deducted from his stake and added to the winner's take, as shown on the next table. You can also use the play-against-the-house system (the previous table) when you gamble with multiple GM characters, if the GM wants to reduce the number of skill checks.

Retry
No, unless you want to put up another stake.

Special
You can't take 10 or 20 when making a Gamble check.

A character with the Trick feat gets a +2 aptitude bonus on Gamble checks.

Time
A gamble check assumes an entire evening of play, with the result indicating how much you increase or decrease your stake.