Craft

You are skilled in the creation of a specific group of items, such as armor or weapons. Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks. The most common Craft skills are:


 * Armor
 * Costumes
 * Droids
 * Electronics: Computers
 * Energy Weapons: Blasters, Ion, Disrupters, Stun weapons?
 * Holoart
 * Medical equipment: Medpacs
 * Physical weapons: Clubs/swords, Vibroweapons, Slugthrowers
 * Repulsorlift
 * Sculpture
 * Speeders: Airspeeders, Landspeeders
 * Starships: Starship weapons, sublight drives, hyperdrives
 * Tools
 * Walkers,and Wheeled/tracked vehicles.

A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.

Practice a Trade
You can practice your trade and make a decent living, earning your check result x10 in credits per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of ? credits per day.)

Make Something
The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check result, and the price of the item determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.

To determine how much time and money it takes to make an item, follow these steps.


 * 1) Find the item’s price in credits.
 * 2) Find the item’s DC from Table: Craft Skills.
 * 3) Pay 1/3 of the item’s price for the raw material cost.
 * 4) Make an appropriate Craft check representing one day’s worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in credits, then you have completed the item. (If the result × the DC equals double or triple the price of the item in credits, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next day. Each day, you make more progress until your total reaches the price of the item in credits.

Action: Craft checks are made by the day or week (see above).

Retry? Yes, but if you fail a check by 4 or less, you make no progress this week (or day, see below). If you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Modifiers

 * Tools: All crafts require tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan’s tools provide a +2 circumstance bonus on the check.

Create Mastercraft Item
You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. A Mastercraft item raises the Craft check DC 5, and doubles the cost of the item for each degree of Mastercraft. So, a mastercraft +2 item has the DC raised by 10, and the costs quadrupled, while a mastercraft +3 item has the DC raised by 15 and the costs x8.

Action: Craft checks are made by the day(see above).

Retry? Yes, but each time you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Repair Item
You can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.

Action: Craft checks are made by the day(see above).

Retry? Yes, but each time you miss by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Other Special Situations & Modifiers

 * Accelerated Crafting You may voluntarily add +10 to the indicated DC to craft an item. This allows you to create the item more quickly (since you’ll be multiplying this higher DC by your Craft check result to determine progress). You must decide whether to increase the DC before you make each weekly or daily check.
 * Tools & Equipment To make an item using Craft (alchemy), you must have alchemical equipment. If you are working in a city, you can buy what you need as part of the raw materials cost to make the item, but alchemical equipment is difficult or impossible to come by in some places. Purchasing and maintaining an alchemist’s lab grants a +2 circumstance bonus on Craft (alchemy) checks because you have the perfect tools for the job, but it does not affect the cost of any items made using the skill.