Reputation

Every character has a reputation of one sort or another. As a character advances in levels, he or she gains a Reputation bonus that the Gamemaster sometimes allows the character to use with certain Charisma-based skills in certain situations. There are a number of ways and situations in which Reputation comes into play.

In general, a high Reputation bonus benefits a character. Those who recognize a character are more likely to help him(or do what he asks). However, a high Reputation bonus also makes it difficult for the character to mask his identity, which can be a hindrance if someone is looking for him or he's trying to go unnoticed.

In general, a character doesn't get a choice of whether or not to apply a Reputation bonus. When the GM decides that a character's Reputation an be relevant to a scene or encounter, the character's player must apply the Reputation bonus to the check. Roll the appropriate skill check and add the character's Reputation bonus.

Fame and Infamy
Most characters with a high Reputation bonus(+4 or higher) are considered "famous". That is, their reputation is generally positive.The Fame feat adds to the positive reputation. However, some characters are infamous, which results in different reactions. At the GM's option, a character may be considered famous or infamous in certain situations due to events that have transpired in the campaign. For example, if the character got into trouble with the Hutts on Tatooine, he or she would be considered infamous when attempting to interact with those close to the Hutts of Tatooine.

Using the Reputation Bonus
Whenever the GM decides that thte character's Reputation can be a factor in and encounter, the character's Reputation bonus is added to the following skill checks: Bluff, Diplomacy, Perform, and Intimidate.

In situations where the character's positive reputation or fame can help sway another character's reaction, then it adds to the skill check. For example, when Padme Amidala stops by Merchant's Row to some some questions about a mysterious stranger visiting the shops, her fame and positive reputation grant her a Repuation bonus to her Diplomacy check.

In situations where a character's negative reputation or infamy can help sway a character's reaction, the bonus adds to the skill check. For example, when Jango Fett attempts to scare a thug into giving up their boss, his notoriety and reputation as a dangerous bounty hunter grant him his Reputation bonus on the Intimidate check.

Contacts
Everyone needs friends, and being more famous can bring you into places where powerful friends are made. Every character starts play with one contact, and one more for each point of Reputation. Each contact is an NPC the player creates of up to half their character level that the character knows and will pick up the comlink if they call. You dictate their species, class and level in relation to you, and how you know them. The GM determines their their exact stats and resources. At every level, you may update your contact list, and negate and create one contact along with any gained from a change in your Reputation score.

Every time you contact them, you make a Charisma check to determine how helpful they are, with contacts of more then half your level imposing a -2 on the check. While this determines their starting attitude, you may use skill checks to convince them to be more helpful with GM approval. By using a Destiny point, a character can create a contact for a single encounter regardless of your Reputation score.

Followers
At level 10, you can use your Reputation bonus to try and attract followers.