Tech Specialist

Hit Dice
d8

Skills
6 + Int

Class Skills:


 * Computers[Int]
 * Craft[Int]
 * Demolitions[Int]
 * Knowledge[Int](All)
 * Linguistics[Int]
 * Medicine[Wis]
 * Pilot[Dex]
 * Profession[Wis]
 * Repair[Int]

Proficiencies
Simple weapons

Blaster Pistols

Credits
1d6x500 (Avg. 1750)

Research
A tech specialist may not always know the answer, but he often knows where to find it. He can add his tech specialist level	to any knowledge skill made with access to a database that may have	the relevant information.

Studied Professional
The tech specialist is an expert at something and it shows in their work. Choose one Craft skill that the tech	specialist is trained in. He gains a +3 bonus on checks made to	create equipment with that skill, and can always take 10. At 5th level, and every 5 levels thereafter, the tech	specialist can choose to apply Studied professional to another craft	skill, or to double it's effect on one of the skills that it has	already been applied to. The tech specialist cannot take Studied	Professional for the same skill more then twice.

Breakthrough
On every even level, the tech specialist makes a new	discovery in one field of interest. Each ability has a skill	prerequisite that the tech specialist must meet before taking the	abilty.


 * Armorer: When adding equipment to armor, you can do it for the cost of the equipment.
 * Arsonist: When crafting explosive devices that deal fire damage, you can make the fire more persistent. Fire deals 1d6 damage, and lasts for a number of rounds equal to damage dice.
 * Battlefield medic: Make Medicine checks/ use medpacs faster.
 * Combat Technician: Able to fix things on in a hurry. Able to patch up broken items in a matter of rounds, instead of hours.
 * Cyberneticist: Build and modify cybernetic prosthesis.
 * Demolitionist: Demolitions to destroy structures. Double explosive damage to structures, use demolition check to be very selective(only collapse half of a		room?). Prerequisite: Demolitions 2 ranks, Knowledge(Engineering?) 1 rank
 * Drones: The Tech Specialist builds a custom drone: a tiny or small sized droid with a very simple intelligence that requires detailed directions to function.		Along with the drone, you have an integrated comlink and control		system that functions in a 500 ft radius. If you are separated from your drone, it continues to perform its last instructions until		connection is reestablished. Build the drone as a droid character that must be tiny or small, and has 5 points to spend. Prerequisite: Craft(Droids) 2 rank
 * Combat drone: Build a bigger drone that comes with weapon mounts.
 * Gunsmith: You can add an extra mod to a weapon.
 * Holographic Projector: You've created a high quality projector that can create an image occupying up to a 5ft cube. The DC to disbelieve the illusion is 10+1/2 tech specialist level+ INT modifier.
 * Pyrotechnician: You know how to put on a show. When setting off an explosive device, you can choose to rig it for “shock and awe”. You can make a Bluff		check to distract or Intimidate check to demoralize against any creature within double the explosion's blast range using your Demolitions skill. Prerequisite: Demolitions 2 rank
 * Mechanic: 1/2 cost vehicle repairs, mods.
 * Racer: You can increase the speed of a vehicle by 1 rank for 1 minute. Using this again before doing maintenance(10 minutes, Repair DC 15) has a chance of breaking the vehicle.
 * Slicer Sophmore: You've started down the path of the slicer, breaking cyber-security for fun and or profit. While making a Computers check to break computer		security, you can simultaneously make a second Computers check for a different use of the skill on the same system(e.g. Attempt a complex search of the system you are breaking into). If the first check is successful, the time needed for the second action is reduced by 1 full round. Prerequisite: Computers 2 ranks
 * Surgeon: You can use bacta more effectively, reattach body parts, and so on.
 * Targeting calibration: Give vehicle weapons bonuses.
 * Gunsmith: You've made some experimental modifications to your personal gear. Designate one blaster to get better. These mods are still a little tricky, so if	someone else uses your weapon and rolls a 1, it malfunctions. Prerequisite: Craft(Blaster) 2 ranks?

Master Craftsman
The tech specialist chooses a craft skill, and can	make mastercrafted items with that skill. Every time a new one is	chosen, the original goes up by +1? 3rd, 7th, 11th, 15th, 19th	level?

Portable Shop
At 9th level, a tech specialist quickly	learns to bring what he needs everywhere he goes, or to improvise	the tools needed. Any time a Craft, Computers, or Demolitions skill	check would normally require specialized equipment, the tech specialist can instead make the check at a -2. Also, he no longer	takes any penalty for improvised tools.

Drone Master
Pet class with around building several semi-autonomous droids.

Warmonger
A specialist in making weapons and armor. Armor/weapon proficiency?