Control Talents

Battlemind
With a move action and spending a Force	point, the force user can gain focus on the battle showing them	where and when to hit. Gain a +1 on attack and damage for one minute	per level. This bonus increases by 1 for every 5 Force-user levels.

Battlemind, Improved
As Battlemind, but applies to	every ally within 40 ft of the force user at time of casting. Prerequisites: Battlemind, 5th	level

Battlemind, Greater
Add half the caster's force	modifier to the bonus provided by Battlemind. Prerequisites:	Improved Battlemind, 10th	level

Burst of Speed
As part of a movement action, the force	user can spend a force point to double their speed for one round. Every 4 levels, this multiplier is increased by 1, to x3 at 4th	level, x4 at 8th level, etc., to a maximum of x7 at 20th	level.

Knight Speed
Your Burst of Speed now lasts for one	round per level. Prerequisites:	Burst of Speed, 5th	level

Dissipate Energy
By spending a force point, the force	user can attempt to disperse or even absorb energy directed at him. When subject to any sort of energy damage(blaster, lightsaber, fire,	electricity) the force user may make a fortitude save with a DC	equal to the damage inflicted as a reaction. If he fails the save by	5 or more, he takes full damage, and only half damage if the save is	failed by 4 or less. If the save succeeds, he takes no damage, and	if he succeeds by 5 or more, he gains half the damage that would	have been inflicted as temporary hit points for one minute.

Enhance Ability
You can use the force to enhance your	physical prowess. By taking a full round action to gather your	energy, you gain a +4 bonus to one physical ability score for one	round per level.

Force Defense
You know the Force in yourself, and	others cannot break that balance. As a reaction, you add your Force	modifier to saving throws and defense against force powers for one	round.

Force Fists
By concentrating for a move action, you can focus the force around your fists and feet to add striking power to your blows. For one round per level, you may add your Force modifier to your unarmed strikes. By spending a force point, you also double your damage die, and may choose what type of damage your unarmed strikes deal(Bludgeoning, piercing, or slashing).

Harden Body
Using the force to toughen your skin and reinforce your body. With a swift action, the force user gains DR 1 until the beginning of their next turn. The DR increases by 1 for every 4 force user levels. By spending a force point and a standard action, the duration increases to 1 minute/level.

Heal Self
Your use the force to guide your cells back	into place, greatly accelerating the healing process. When you take a long rest, increase the amount of wound points healed by your Force modifier. By spending	full round meditating and a force point, you heal a number of wound points equal to 1d8/2 levels.

Heal Another
You have grown skilled enough to heal allies as well as yourself. With a force point and a full round	action, you can heal another living creature 1d8/2 levels wound points. Prerequisites: Heal Self

Rage*
Your passion fuels great feats, as long as you have the will to fight through the pain. Once per round on a successful attack, the force user can choose to take up to their level in damage and add the twice that amount to your damage. The force user cannot reduce the damage dealt to themselves by this talent with damage reduction or any other means. By spending a force point as a swift action, the force user may take damage equal to their level and gain a +2 on all attacks and damage, Fortitude saves, Strength checks, and Strength-based skill checks. This bonus increases by +1 for every 4 levels, to a maximum of +7 at 20th level.