Armor descriptions

Armor comes in four different proficiencies: Light, Medium, Heavy, and Powered.

Mastercraft
While a lot of armor is customized for its owner, rarely do people go through the expense and trouble to acquire mastercraft armor. Mastercraft armor represents the best that can be bought, shaped and fitted specially for a single character. Mastercraft grants a bonus damage reduction equal to its mastercraft rating, the maximum dexterity bonus is 1 higher, and the armor check penalty is one lower. Additionally, mastercraft armor can support extra modifications equal to its mastercraft rating.

Mastercraft(+1) armor costs double the amount of normal armor for that type, and each mastercraft rating doubles the previous price. So mastercraft(+2) costs 4 times the original armor, mastercraft(+3) is 8x, etc.

Partial Armor
Sometimes you can't get the entire set of armor, but only bits and pieces. A beskar gauntlet here, the helmet off a scout trooper there, and suddenly you have a pretty good set of armor. Mixing and matching armor can be problematic, with the damage reduction and armor check penalty are usually set by the largest piece of armor, usually the chest piece. Each piece of armor that doesn't match increases the armor check penalty by 1. Correcting this involves a craft armor check DC 10 for light armor, 15 for medium, 20 for heavy, and 25 for powered armor, with each check taking an hour of work. Using any features of powered armor pieces requires power packs hooked into it.

Armored Flight Suit
A combat ready flight suit that provides additional protection against vacuum for limited periods, and is standard issue for TIE pilots. This suit provides a +4 equipment bonus on Fortitude saves made to resist cold temperatures.

Armored Spacesuit
This bulky coverall contains a sealed life support system that provides everything the wearer needs for ten days in space or any other hostile environment. Unarmored versions provide only life support, while the armored model also protects against attacks. This suit provides a +6 equipment bonus on Fortitude saves made to resist cold temperatures.

Battle Armor
Battle armor combines protective metal or composite plates with a padded jumpsuit to form a layer of protection. While off the rack battle armor is available, most users cobble together their gear from various sources. Bounty hunters and mercenaries such as Dengar and Jango Fett, for example, are fond of personalized battle armor.

Padded battle armor has more padding than solid plates, making it somewhat lighter but less protective. Heavy battle armor features more plates than padding, including various pieces molded to fit the user, such as breastplates and arm and leg armor. Medium battle armor falls in between the two.

Battleframe
A battleframe fits around its wearer and operates not unlike a personal vehicle, though it isn't very fast or maneuverable. Instead, it offers limited protection while providing mounts for heavy weapons and extra ammunition and energy reserves, which permit the wearer to carry and utilize more firepower than he would normally be allowed. The price of the battleframe includes no weapons, ammunition canisters, or energy packs, just the mounts. Each attachment must be purchased separately.

The frame has six mounts, each one capable of holding a weapon or the ammunition or energy pack a weapon needs to operate. When fully equipped, a battleframe can hold up to three different heavy weapons as well as each weapon's accompanying ammo canister or energy pack.

Blast helmet and Vest
This armor consists of a lightweight helmet and composite vest that, when worn together, offer limited protection against shrapnel, melee weapons, slugthrowers, and blasters.

Combat Jumpsuit
This heavily padded jumpsuit is designed to provide limited protection against physical and energy trauma without overly restricting the wearer's movement.

Corellian Powersuit
This suit of body armor contains an energized exoskeleton and a series of servomotors that boosts the wearer's physical strength. Used by professional soldiers, mercenaries, and bounty hunters, the powersuit requires skill and training to utilize its full potential.

The wearer receives a +2 equipment bonus to Strength while wearing a fully functional powersuit. If the wearer doesn't possess proficiency in powered armor, or if the armor is disabled or out of power, this bonus doesn't apply and the wearer instead suffers a -2 penalty to Strength and Dexterity.

Padded Flight Suit
Favored by starfighter pilots across the galaxy, the one-piece padded flight suit protects against decompression, g-forces, and harmful environments. It provides limited protection against attacks as well. A padded flight suit comes with a matching helmet and gloves that seal around the wearer and provide up to 10 hours of life support in a hostile environment.

The padded flight suit provides a +2 equipment bonus on Fortitude saves made to resist cold temperatures.

Reinforced Jacket
A sturdy overcoat made with padded panels over vital spots. The most basic protection that anyone in the galaxy can buy or wear. It may not do much, but its better than nothing. While a jacket is standard, ponchos are also popular since they fit many different species.

Stormtrooper Armor
Stormtrooper armor comes in a variety of models based around a standard black and white shell. Filled with electronics that assist and augment the stormtrooper in his duties, it includes rudimentary environmental protection, three-phase sonic filtering, and visual amplification. Because stormtrooper armor requires training to operate properly, those who attempt to employ "appropriated" armor find it cumbersome and restrictive. Variants include snowtrooper, sandtrooper, and scout-trooper armor which have slightly different characteristics. Though unavailable on the open market, these suits can occasionally be found on the black market at the given price(or sometimes much higher).

Stormtrooper armor(including all variants) provides a wearer with proficiency in powered armor a +2 bonus on Perception checks and Fortitude saving throws made to resist hostile environments.

Modifications
Adding mods to armor requires a craft(armor) check and stuff. Each type of armor can only support so many mods. Light armor can hold 2 mods, Medium can hold 4, Heavy can hold 6, and Powered can hold 8. Note that some of the mods are simply pieces of equipment integrated into the armor. These still take up modification slots, and cost 1.5x the separate pieces of equipment.

All-Weather
Your armor is heated and cooled, making it more comfortable in most environments. +2 on Fortitude saves vs hot/cold.

Camouflage
Choose an environment, gain +2(basic) on Stealth checks in that environment. Reactive camouflage responds to the environment, and grants the bonus to Stealth in any terrain.

Kinetic
Heavily padded, with inertial dampening gel in the plates. DR is 1 higher vs. physical damage.

Reflective
With many hard surfaces that dissipate heat and energy quickly. DR is 1 higher vs. Energy damage.

Storage
Pockets and stuff. Carrying capacity counts as if STR was 1 higher.

Trauma plate
Heavy plating covers your most vital areas. DR counts as +3 vs Critical hits

Weapon Mount
Weapon mounts on armor are common for either heavy weapons, or a backup weapon. Weapon mounts of this type are usually attached to the wrist or forearm, or extend to meet the hands of the wearer. Automated weapon mounts are more advanced, and can wield a weapon pseudo-autonomously. They still have to be targeted though, and are usually tied to either a laser targeting system on another weapon, or a cybernetic enhancement on the wielder.

Shields
While carrying a physical barrier is cumbersome and problematic in many cases, there are still places where carrying a shield is quite practical. Shields can be made of primitive materials, or high-tech gadgetry. They can be quite small and light, or large enough to block for the entire creature that carries it. Grants a bonus to Defense. Unless otherwise stated, shields are carried in one hand.

Foldable
Often made of a thin frame that projects a stable energy field, shields like this can also be made of very thin overlapping plates that can be expanded for use. Either way, a shield with this mod can be folded up to become 1 size smaller. So a small shield becomes a tiny object, a large shield becomes a small object, and portable cover becomes a medium object. Useful for when hiding the shield on your person. Expanding or contracting the shield is a standard action.

Mounted
This shield is attached to the wrist or arm, and so it doesn't require a hand to hold and wield it. Weapons wielded solely with the same arm as the shield take a -2 penalty on attack rolls.

Standalone
This shield has been fitted with legs that you can deploy as a standard action. With its legs deployed, the shield will stand on its own, providing cover from the direction you declare when setting the shield down. Can only be used with portable cover shields.

Transparent
Most of this shield is made of transparent materials or energy.

Energy Field Generators
Another option is to wear an energy field generator or personal shield. Often heavy, and awkward as they are still in development, they project a dome of force that absorbs energy attacks directed at the wearer. Restrictively expensive, they are usually reserved for military operations, though gungan technology has started to make them more available to the public. Activating or deactivating a personal shield is a swift action.

Personal shields require power packs to operate, and the power pack lasts for the duration given, or until its capacity is over loaded. Replacing a power pack on a personal shield is a full-round action.

Extra power
Add extra slots for power packs to increase duration.