Noble

Nobles are the people that depend on their contacts and their ability to get the people and things they need into place to be effective.

Hit Dice
D8

Skills
6+Int


 * Appraise[Int]
 * Bluff[Cha]
 * Computers[Int]
 * Craft[Int]
 * Diplomacy[Cha]
 * Disguise[Cha]
 * Linguistics[Int}
 * Knowledge[Int]
 * Perform[Cha]
 * Profession[Wis]
 * Ride[Dex]
 * Sense Motive[Wis]

Proficiencies
Blaster Pistols

Simple Weapons

Credits
1d4x1000 (Avg. 2500)

Friends in High Places
A noble takes no penalties on the Charisma	check to determine the initial attitude of a contact of up to their	level. They can create one contact up to two levels higher then they	are, but take a -2 on the Charisma check to determine the contact's	initial attitude.

Charms
Nobles are often so used to manipulating situations that they can pull off ridiculous stunts a certain number to times per day. A noble has a charm pool equal to 3+Cha modifier that resets daily. At 5th, 10th, and 15th levels, instead of learning a new charm the noble can choose to switch an old charm for one from the new list.

Charm

 * Assess the enemy: Know the approximate HD of one enemy, within 2 HD. [1-3HD, 4-6HD, etc.] With a successful Sense Motive check(opposed by Will save or Bluff check), you can choose to know one special attack or special defense of the enemy.
 * Don't I know you?: Make an NPC of indifferent or better attitude into a contact for 24 hours. This functions on any NPC up to twice your level, though the GM may allow higher level NPC's with an appropriate Bluff, Diplomacy, or Intimidate skill check.
 * Electronic Diplomacy: Change a droid to friendly disposition for minutes/level.
 * Flip 'em the Bird: When you're in a piloting contest, sometimes all it takes is a rude gesture or an insolent waggle of your wings to really piss people off. Choose one other pilot. For 1 round per level, they take a -4 penalty on Pilot checks to do anything other than Close the Distance
 * Look over there!: No attacks of opportunity against you for 1 round.
 * Overbearing Confidence: How dare anyone try to stand in your way! You can socially stampede through a situation, but the repurcussions could be serious. You gain a +5 on a single Bluff, Diplomacy, or Intimidate check, but if the target is later hurt by your actions, their attitude drops by one category. Contacts can be affected by this, and you should be careful about calling on a hostile contact.
 * Speed racer: Its almost like you can talk the machine into performing for you. For 1 round per level, your vehicle is treated as though its speed was one rank higher.
 * Taunt: Enemies take a -4 penalty to hit anyone but you. Additionally, they take a -4 on Perception and Sense Motive checks on anyone but you.
 * Wheeling and Dealing: Gain big bonuses when haggling over a single item.

Delegation +1
Part of how you got to where you are is being able to	put the right people on the right tasks. By spending a full round	action explaining your plan, you can inspire people to perform at	their best. A number of people up to your level can benefit from a	+2 on any skill checks made to accomplish that plan for the next ten	minutes. This bonus goes up every 4 levels beyond first to a total	of +6 at 17th level. Additionally, at 1st level and every time the skill bonus increases, the noble can choose an additional effect that they can choose to apply any time they use Delegation.


 * Hustle: For the duration of Delegation, all affected allies gain 5ft of movement speed. [10ft at ? level]
 * Insightful: Affected allies may roll twice on all knowledge checks made during Delegation and take the better result.
 * Red Bull: Characters affected by your Delegation cannot become fatigued or exhausted unless they choose to be.
 * Team Face: Affected allies may roll twice on all Bluff, Diplomacy, Intimidate, and Perform checks made during Delegation and take the better result.

Branching out
When others take care of your needs, you have plenty	of time to pursue new hobbies. Every 3 levels?


 * Armor expert: Whether its foiling assassins, or just the thrown projectiles of your fans, armor has become a part of your life. Reduce check penalty?
 * Combat Trained: Gain proficiency with light armor and blaster rifles.
 * Informed Liar: Add your Int modifier on Bluff checks. If your lie can be tied to a particular Knowledge skill(lying about ships might be Knowledge: Engineering) then you gain an additional +2 for every 5 ranks you have in that Knowledge skill.
 * Mercantile Aspirations: You have developed a keen sense of what an item is worth to someone. You sell items at 60% of their worth, and buy them at 90% of their value.
 * Tech Support: Learn techy stuff?
 * Weapon practice: Combat feat? Weapon training?
 * Varied Interests: You've studied many things, and gained a breadth of learning that most would envy. You can make any knowledge check as if you were trained, and add half your level to all knowledge skills that you have no ranks in.

Battle Cry +1
You inspire the heck outta people. As a standard action, you grant your	teammates +1 attack and damage for the next minute. You can use this ability 3/day. [Other effects for Officer archetypes?]


 * Ambush Master: Allies affected by Delegation acting in a surprise round can treat their first attack as if they had been using the Aim action.
 * Gunnery sergeant: +4 bonus to confirm critical hits with ranged weapons.
 * Walk it off: Anyone affected by battle cry drops to negative hit points, they can choose to not go unconscious for their next round at the cost of 1 WP.

Socializing
A noble makes a living out of knowing people, and having connections all over the galaxy is their bread and nerf-butter. Once per session, a noble can spontaneously create a new contact without spending a Destiny point.

You Scratch my Back
A noble has lines of credit that they can call on, and can acquire or rent equipment up to a credit limit, equal to half the estimated wealth for their level. Above that limit, and they might be in debt, possibly to some rather unsavory types.

Officer/Tactician

 * Focus on Battle Cry, ditch Socializing?

Performer

 * Fascination: Keep people's eyes and minds on you.
 * Celebrity fame: Leverage your Fame score in new and exciting ways

Spy

 * Covert Contacts: You may not know their names or faces, but they can help. For a price.
 * Disguises: Because all to often it is convenient to not look like yourself.
 * Gadgets: All the fun tech.