Jedi Counselor

Hit Dice
d6

Skills
2 + Int

Class Skills:


 * Acrobatics(Dex)
 * Craft(Int)
 * Diplomacy(Cha)
 * Handle Animal
 * Heal(Cha)
 * Knowledge(Int)
 * Linguistics(Int)
 * Perception(Wis)
 * Profession(Wis)
 * Sense Motive(Wis)

Proficiencies
Simple weapons

Blaster pistols

Lightsabers

Force Pool
A Jedi counselor begins play as force sensitive, and	with a pool of force points equal to force user level + Force stat modifier(minimum 1). This pool is spent by using force powers, and is regained entirely with eight hours of rest. Additionally, force points can be regained by spending an hour in meditation.

Talents
Jedi counselors have a knack for training	with the force, and with the varied curriculum of Jedi they learn quite a lot quite quickly. They begin play with the Alter, Control, and Sense talents.

Lightsaber Deflect
Each Jedi builds their own lightsaber, imbuing it with their own force signature and shaping it to feel as an	extension of the Jedi's body and will. With his own lightsaber in	hand, a Jedi is a force to be reckoned with, as it functions as both offense and defense. Once per round, as long as the Jedi has points	left in his force pool, the Jedi can deflect a blaster bolt that	would otherwise have hit him. The Jedi can spend force points to block subsequent blaster bolts, at a rate of one force point per blaster bolt. The Jedi must choose to block a blaster bolt	before damage is declared. The Jedi cannot use this ability if he is	caught flat-footed, or otherwise unable to react. At 8th	and 16th level,	the Jedi can deflect an additional blaster bolt per round without spending Force points. At 10th level, the Jedi can expend a force point to deflect blaster bolts targeting creatures within 5 feet of him.

Trained
A Jedi counselor has had a thorough grounding in the Force and how it is used. He may spend a force point to gain	access to a talent that he doesn't currently know. He must meet any other prerequisites, and the force point spent is in addition to any force points used to activate that force power normally.

Force Feats
Gain a bonus feat. This feat can be any feat with the force descriptor that the counselor meets the	prerequisites for.

Lightsaber Reflect
At 5th level, once per round when a Jedi counselor deflects a blaster bolt, he can choose to reflect the blaster bolt. Whenever a blaster bolt is reflected, the Jedi can	choose a target within one range increment of the blaster to attack. The Jedi rolls his ranged attack -4, and if the attack hits, it	deals the blaster's base damage. At 14th level, the penalty on the attack rolls is reduced	to -2.

Lightsaber Damage
When wielding a lightsaber that they constructed themselves, the Jedi counselor deals more base damage. The lightsaber's base damage increases by one damage die at 7th,	13th, and 20th levels. With a normal lightsaber, that means that at 7th level, the guardian's lightsaber deals 3d8 damage, at 13th it deals 4d8, and at	20th it deals 5d8 damage.